@ the intersection of creative storytelling and technology.

Created, designed and product managed “SlimeZone VR”, Nickelodeon’s first multiplayer, social VR experience built in Unreal Engine. Responsible for building the initial prototype, leading the art and engineering team through final delivery, and assisting with Business Development and Strategic Planning around the commercial release.  This project created tremendous press buzz when it served as Nickelodeon’s VidCon centerpiece and when it was released at IMAX VR Centres worldwide.